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AmigActive 10
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vidhrdw
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blockhl.c
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C/C++ Source or Header
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2000-01-09
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2KB
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81 lines
#include "driver.h"
#include "vidhrdw/konamiic.h"
static int layer_colorbase[3],sprite_colorbase;
/***************************************************************************
Callbacks for the K052109
***************************************************************************/
static void tile_callback(int layer,int bank,int *code,int *color)
{
*code |= ((*color & 0x0f) << 8);
*color = layer_colorbase[layer] + ((*color & 0xe0) >> 5);
}
/***************************************************************************
Callbacks for the K051960
***************************************************************************/
static void sprite_callback(int *code,int *color,int *priority)
{
*priority = (*color & 0x10) >> 4;
*color = sprite_colorbase + (*color & 0x0f);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
int blockhl_vh_start(void)
{
layer_colorbase[0] = 0;
layer_colorbase[1] = 16;
layer_colorbase[2] = 32;
sprite_colorbase = 48;
if (K052109_vh_start(REGION_GFX1,NORMAL_PLANE_ORDER,tile_callback))
return 1;
if (K051960_vh_start(REGION_GFX2,NORMAL_PLANE_ORDER,sprite_callback))
{
K052109_vh_stop();
return 1;
}
return 0;
}
void blockhl_vh_stop(void)
{
K052109_vh_stop();
K051960_vh_stop();
}
void blockhl_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
K052109_tilemap_update();
palette_init_used_colors();
K051960_mark_sprites_colors();
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
K052109_tilemap_draw(bitmap,2,TILEMAP_IGNORE_TRANSPARENCY);
K051960_sprites_draw(bitmap,1,1);
K052109_tilemap_draw(bitmap,1,0);
K051960_sprites_draw(bitmap,0,0);
K052109_tilemap_draw(bitmap,0,0);
}